1. Create character body animations, facial animations and accessory prop animations.
2. Proficient in camera techniques; capable of delivering full-cycle work from animation previsualization to final export to enhance narrative expressiveness.
3. Establish animation quality standards and provide technical guidance and solutions for the team.
1. Proficient in Maya animation module and camera techniques to deliver diverse camera design and animation performance. Experience in game CG and in-game character animation is preferred; proficiency in 3ds Max is a plus.
2. Solid grasp of timing, rhythm and dynamics principles for human and animal animations.
3. Good understanding of cinematography and strong capability to control animation timing and rhythm.
How to apply:
Please send your resume and demo reel to email: Ani1001_hr@163.com