Character Rigger

Job Description

Create Maya rigs for characters

Job Requirements

1. Lead the full Maya rigging pipeline for projects. Skilled in ADV, AdvancedSkeleton and facial rigging toolchains, capable of independently customizing rig frameworks.

2. Proficient in human/creature anatomy, motion principles and muscle deformation logic, able to build natural, precise and highly controllable rigs.

3. Develop high-complexity facial rigs, expressions, lip-sync and facial driver systems.

4. Troubleshoot complex rigging challenges: extreme deformation, geometry penetration, weight jitter, mechanical linkage, accurate IK/FK switching, dynamic rigging, BlendShape cloth driving, etc.

5. Establish project-level rigging specifications, asset standards, naming conventions and pipeline systems; unify rig export formats and resolve core issues including cross-software/cross-engine (UE/Unity) compatibility, animation interoperability and real-time driving.

6. Resolve technical bottlenecks in projects, collaborate with modeling, animation, TA, programming and engine teams to optimize the overall workflow.

7. Scripting capability; proficient in Python/MEL to develop automation tools, batch processors and rigging plugins. Experience building toolchains is preferred.


How to apply:

Please send your resume and demo reel to: Ani1001_hr@163.com