Lighting & Compositing Artist

Job Description

1. Responsible for the full pipeline of lighting design and rendering for game CG, PV and other projects. Set up scene lighting, adjust materials, and deliver render outputs that meet project requirements.

2. Proficient in Maya, Nuke and Unreal Engine for lighting setup, rendering optimization and post-production handover, and resolve relevant technical challenges.

3. Collaborate with cross-functional teams, communicate requirements and respond to revisions to ensure on-time, high-quality project delivery.

4. Senior level: Explore new technologies and optimize workflows. Mid-to-senior level: Guide junior artists and oversee project quality control.


Job Requirements

Hard Requirements:

1. At least 2 years of relevant work experience; college degree or above. Candidates majored in Digital Media Art and related disciplines are preferred.

2. Skilled in Maya, Nuke and Unreal Engine; proficient in lighting and rendering operations.

Soft Requirements:

3. Strong perception of light and shadow and good aesthetic taste. Experience in full project pipeline is required. Candidates from film, CG, PV and advertising industries are preferred.

4. Strong sense of responsibility, good communication, teamwork and ability to work under pressure.


How to apply:

Please send your resume and demo reel to: Ani1001_hr@163.com